![]() In a head-to-head feature count with the contemporary Total Annihilation, AoE looked as ancient as the Roman people it portrayed. A patch pretty much fixed those problems, yet others remained - for example the interface was relatively basic, lacking any ability to set aggression levels for units, or to queue production orders. ![]() Yet at the same time AoE had a number of problems, primarily in the AI of the villagers and soldiers in the game - they failed to react to nearby events (like their friends being eaten by lions), and if asked to move from A to B would often get stuck at C (where in one case C was a single tree in the open). The basic premise of taking a few villagers, gathering resources such as food, lumber, stone and gold, building up a settlement, developing an army and crushing your foes was not new, but Ensemble managed to make it look so good that it sold incredibly well. ![]() The blend of epic historical conflict, real-time gameplay and silky presentation made it exceptionally attractive to mainstream gamers. | The original Age of Empires sold by the million.
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